Tuesday, 6 December 2011

Doubles List- Conquest Toronto

Here's the list we took to Conquest Toronto

Space Wolves (Player 1)

HQ
100 pts  Rune Priest with the following powers: Living Lightning and Murderous Hurricane

Elites

129 pts  3 Wolf guards 3 combi-meltas 3 powerfists 

Troops

130 pts  6x Grey Hunters, meltagun, Rhino
130 pts  6x Grey Hunters, meltagun, Rhino
130 pts  6x Grey Hunters, meltagun, Rhino

Heavy Support

190pts  5 Long Fangs 4 Missile Launchers, Razorback with twin linked lascannon
190pts  5 Long Fangs 4 Missile Launchers, Razorback with twin linked lascannon

999

Eldar (Player 2)

HQ -
Farseer  w/ Runes of Warding and Guide = 90pts

Elites

 - 5x Fire Dragons in Wave Serpent with TL Shuri-Cannon = 180pts
 - 5x Fire Dragons in Wave Serpent with TL Shuri-Cannon = 180pts 
Troops

 - 5x Dire Avengers in Wave Serpent with TL Eldar Missile Launcher = 180pts
 - 5x Dire Avengers  in Wave Serpent with TL Scatter Lasers  = 175pts
 - 5x Dire Avengers  in the Falcon listed below
Heavy

Falcon with Eldar Missile Launcher = 135pts

Total - 1000pts

So, I'll discuss the Wolves first and maybe post this afternoon about the Eldar.

First of all, we had the following restrictions
0-1 HQs
0-1 Elites
1-3 Troops
0-1 Fast Attack
0-1 Heavy Support

and a floating squad, either Elite, Fast Attack or Heavy Support.

Nothing in the Eldar Heavy Support really compares to the efficiency of Long Fangs so we knew fairly quickly that we were going to max out on Long Fangs. Because of some silly deployment issues I didnt get as much bang for my buck from them in the first game, but they were pretty much the all-stars of the wolf list all day. Not much more to say about Missile Launcher Long Fangs other than- they're good.

The real choice in the wolf list came down to two choices

1. Do I take Scouts over Wolf Guard?
2. How big should the Grey Hunter squads be?

Obviously I wanted to max out on troops. I never found myself wanting during the day and that's a good thing. Always max out your troops at 2000 points (if you're playing Space Wolves). The question is, was six grey hunters enough? I think so. I never thought, "man, I wish I had MORE Grey hunters". Ultimately, I think 6 was a good number and I dont think I'd change it.

The scouts/wolf guard decision was the big one and I think I may have made the wrong decision here. Ultimately, there just wasn't a lot of close combat. I can only count ONE instance where the powerfist gave me the edge I was looking for.

My normal 1500 pt list (the point value we typically play at) includes two squads of scouts. I love what they do. I really felt hampered in how I could affect the back end of the board during our games. In Game two, against Guard/Orks, I really would have appreciated some ability to manipulate the back field. If I had to go to this kind of tournament again, I'd swap out the wolf-guard for a squad of scouts.

As discussed elsewhere, one squad of scouts affects how the other player deploys. We likely would have seen less parking lots. Ultimately, I think I made the wrong decision in not bringing a decent sized scout squad for messing up the back field.

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